Package edu.wpi.first.math.geometry
Class Rotation3d
java.lang.Object
edu.wpi.first.math.geometry.Rotation3d
- All Implemented Interfaces:
Interpolatable<Rotation3d>
public class Rotation3d extends Object implements Interpolatable<Rotation3d>
A rotation in a 3D coordinate frame represented by a quaternion.
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Constructor Summary
Constructors Constructor Description Rotation3d()
Constructs a Rotation3d with a default angle of 0 degrees.Rotation3d(double roll, double pitch, double yaw)
Constructs a Rotation3d from extrinsic roll, pitch, and yaw.Rotation3d(Quaternion q)
Constructs a Rotation3d from a quaternion.Rotation3d(Matrix<N3,N3> rotationMatrix)
Constructs a Rotation3d from a rotation matrix.Rotation3d(Vector<N3> rvec)
Constructs a Rotation3d with the given rotation vector representation.Rotation3d(Vector<N3> axis, double angleRadians)
Constructs a Rotation3d with the given axis-angle representation.Rotation3d(Vector<N3> initial, Vector<N3> last)
Constructs a Rotation3d that rotates the initial vector onto the final vector. -
Method Summary
Modifier and Type Method Description Rotation3d
div(double scalar)
Divides the current rotation by a scalar.boolean
equals(Object obj)
Checks equality between this Rotation3d and another object.double
getAngle()
Returns the angle in radians in the axis-angle representation of this rotation.Vector<N3>
getAxis()
Returns the axis in the axis-angle representation of this rotation.Quaternion
getQuaternion()
Returns the quaternion representation of the Rotation3d.double
getX()
Returns the counterclockwise rotation angle around the X axis (roll) in radians.double
getY()
Returns the counterclockwise rotation angle around the Y axis (pitch) in radians.double
getZ()
Returns the counterclockwise rotation angle around the Z axis (yaw) in radians.int
hashCode()
Rotation3d
interpolate(Rotation3d endValue, double t)
Return the interpolated value.Rotation3d
minus(Rotation3d other)
Subtracts the new rotation from the current rotation and returns the new rotation.Rotation3d
plus(Rotation3d other)
Adds two rotations together.Rotation3d
rotateBy(Rotation3d other)
Adds the new rotation to the current rotation.Rotation3d
times(double scalar)
Multiplies the current rotation by a scalar.Rotation2d
toRotation2d()
Returns a Rotation2d representing this Rotation3d projected into the X-Y plane.String
toString()
Rotation3d
unaryMinus()
Takes the inverse of the current rotation.
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Constructor Details
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Rotation3d
public Rotation3d()Constructs a Rotation3d with a default angle of 0 degrees. -
Rotation3d
Constructs a Rotation3d from a quaternion.- Parameters:
q
- The quaternion.
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Rotation3d
Constructs a Rotation3d from extrinsic roll, pitch, and yaw.Extrinsic rotations occur in that order around the axes in the fixed global frame rather than the body frame.
Angles are measured counterclockwise with the rotation axis pointing "out of the page". If you point your right thumb along the positive axis direction, your fingers curl in the direction of positive rotation.
- Parameters:
roll
- The counterclockwise rotation angle around the X axis (roll) in radians.pitch
- The counterclockwise rotation angle around the Y axis (pitch) in radians.yaw
- The counterclockwise rotation angle around the Z axis (yaw) in radians.
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Rotation3d
Constructs a Rotation3d with the given rotation vector representation. This representation is equivalent to axis-angle, where the normalized axis is multiplied by the rotation around the axis in radians.- Parameters:
rvec
- The rotation vector.
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Rotation3d
Constructs a Rotation3d with the given axis-angle representation. The axis doesn't have to be normalized.- Parameters:
axis
- The rotation axis.angleRadians
- The rotation around the axis in radians.
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Rotation3d
Constructs a Rotation3d from a rotation matrix.- Parameters:
rotationMatrix
- The rotation matrix.- Throws:
IllegalArgumentException
- if the rotation matrix isn't special orthogonal.
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Rotation3d
Constructs a Rotation3d that rotates the initial vector onto the final vector.This is useful for turning a 3D vector (final) into an orientation relative to a coordinate system vector (initial).
- Parameters:
initial
- The initial vector.last
- The final vector.
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Method Details
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plus
Adds two rotations together.- Parameters:
other
- The rotation to add.- Returns:
- The sum of the two rotations.
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minus
Subtracts the new rotation from the current rotation and returns the new rotation.- Parameters:
other
- The rotation to subtract.- Returns:
- The difference between the two rotations.
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unaryMinus
Takes the inverse of the current rotation.- Returns:
- The inverse of the current rotation.
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times
Multiplies the current rotation by a scalar.- Parameters:
scalar
- The scalar.- Returns:
- The new scaled Rotation3d.
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div
Divides the current rotation by a scalar.- Parameters:
scalar
- The scalar.- Returns:
- The new scaled Rotation3d.
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rotateBy
Adds the new rotation to the current rotation.- Parameters:
other
- The rotation to rotate by.- Returns:
- The new rotated Rotation3d.
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getQuaternion
Returns the quaternion representation of the Rotation3d.- Returns:
- The quaternion representation of the Rotation3d.
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getX
Returns the counterclockwise rotation angle around the X axis (roll) in radians.- Returns:
- The counterclockwise rotation angle around the X axis (roll) in radians.
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getY
Returns the counterclockwise rotation angle around the Y axis (pitch) in radians.- Returns:
- The counterclockwise rotation angle around the Y axis (pitch) in radians.
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getZ
Returns the counterclockwise rotation angle around the Z axis (yaw) in radians.- Returns:
- The counterclockwise rotation angle around the Z axis (yaw) in radians.
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getAxis
Returns the axis in the axis-angle representation of this rotation.- Returns:
- The axis in the axis-angle representation.
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getAngle
Returns the angle in radians in the axis-angle representation of this rotation.- Returns:
- The angle in radians in the axis-angle representation of this rotation.
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toRotation2d
Returns a Rotation2d representing this Rotation3d projected into the X-Y plane.- Returns:
- A Rotation2d representing this Rotation3d projected into the X-Y plane.
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toString
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equals
Checks equality between this Rotation3d and another object. -
hashCode
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interpolate
Description copied from interface:Interpolatable
Return the interpolated value. This object is assumed to be the starting position, or lower bound.- Specified by:
interpolate
in interfaceInterpolatable<Rotation3d>
- Parameters:
endValue
- The upper bound, or end.t
- How far between the lower and upper bound we are. This should be bounded in [0, 1].- Returns:
- The interpolated value.
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