WPILibC++ 2023.4.3-108-ge5452e3
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Functions | |
unsigned int | nt::GetNetworkMode (NT_Inst inst) |
Get the current network mode. More... | |
void | nt::StartLocal (NT_Inst inst) |
Starts local-only operation. More... | |
void | nt::StopLocal (NT_Inst inst) |
Stops local-only operation. More... | |
void | nt::StartServer (NT_Inst inst, std::string_view persist_filename, const char *listen_address, unsigned int port3, unsigned int port4) |
Starts a server using the specified filename, listening address, and port. More... | |
void | nt::StopServer (NT_Inst inst) |
Stops the server if it is running. More... | |
void | nt::StartClient3 (NT_Inst inst, std::string_view identity) |
Starts a NT3 client. More... | |
void | nt::StartClient4 (NT_Inst inst, std::string_view identity) |
Starts a NT4 client. More... | |
void | nt::StopClient (NT_Inst inst) |
Stops the client if it is running. More... | |
void | nt::SetServer (NT_Inst inst, const char *server_name, unsigned int port) |
Sets server address and port for client (without restarting client). More... | |
void | nt::SetServer (NT_Inst inst, std::span< const std::pair< std::string_view, unsigned int > > servers) |
Sets server addresses for client (without restarting client). More... | |
void | nt::SetServerTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Sets server addresses and port for client (without restarting client). More... | |
void | nt::Disconnect (NT_Inst inst) |
Disconnects the client if it's running and connected. More... | |
void | nt::StartDSClient (NT_Inst inst, unsigned int port) |
Starts requesting server address from Driver Station. More... | |
void | nt::StopDSClient (NT_Inst inst) |
Stops requesting server address from Driver Station. More... | |
void | nt::FlushLocal (NT_Inst inst) |
Flush local updates. More... | |
void | nt::Flush (NT_Inst inst) |
Flush to network. More... | |
std::vector< ConnectionInfo > | nt::GetConnections (NT_Inst inst) |
Get information on the currently established network connections. More... | |
bool | nt::IsConnected (NT_Inst inst) |
Return whether or not the instance is connected to another node. More... | |
std::optional< int64_t > | nt::GetServerTimeOffset (NT_Inst inst) |
Get the time offset between server time and local time. More... | |
void nt::Disconnect | ( | NT_Inst | inst | ) |
Disconnects the client if it's running and connected.
This will automatically start reconnection attempts to the current server list.
inst | instance handle |
void nt::Flush | ( | NT_Inst | inst | ) |
Flush to network.
Forces an immediate flush of all local entry changes to network. Normally this is done on a regularly scheduled interval (set by update rates on individual publishers).
Note: flushes are rate limited to avoid excessive network traffic. If the time between calls is too short, the flush will occur after the minimum time elapses (rather than immediately).
inst | instance handle |
void nt::FlushLocal | ( | NT_Inst | inst | ) |
Flush local updates.
Forces an immediate flush of all local changes to the client/server. This does not flush to the network.
Normally this is done on a regularly scheduled interval.
inst | instance handle |
std::vector< ConnectionInfo > nt::GetConnections | ( | NT_Inst | inst | ) |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
inst | instance handle |
unsigned int nt::GetNetworkMode | ( | NT_Inst | inst | ) |
Get the current network mode.
inst | instance handle |
std::optional< int64_t > nt::GetServerTimeOffset | ( | NT_Inst | inst | ) |
Get the time offset between server time and local time.
Add this value to local time to get the estimated equivalent server time. In server mode, this always returns 0. In client mode, this returns the time offset only if the client and server are connected and have exchanged synchronization messages. Note the time offset may change over time as it is periodically updated; to receive updates as events, add a listener to the "time sync" event.
inst | instance handle |
bool nt::IsConnected | ( | NT_Inst | inst | ) |
Return whether or not the instance is connected to another node.
inst | instance handle |
void nt::SetServer | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
Sets server address and port for client (without restarting client).
inst | instance handle |
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void nt::SetServer | ( | NT_Inst | inst, |
std::span< const std::pair< std::string_view, unsigned int > > | servers | ||
) |
Sets server addresses for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
inst | instance handle |
servers | array of server name and port pairs |
void nt::SetServerTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Sets server addresses and port for client (without restarting client).
Connects using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
void nt::StartClient3 | ( | NT_Inst | inst, |
std::string_view | identity | ||
) |
Starts a NT3 client.
Use SetServer or SetServerTeam to set the server name and port.
inst | instance handle |
identity | network identity to advertise (cannot be empty string) |
void nt::StartClient4 | ( | NT_Inst | inst, |
std::string_view | identity | ||
) |
Starts a NT4 client.
Use SetServer or SetServerTeam to set the server name and port.
inst | instance handle |
identity | network identity to advertise (cannot be empty string) |
void nt::StartDSClient | ( | NT_Inst | inst, |
unsigned int | port | ||
) |
Starts requesting server address from Driver Station.
This connects to the Driver Station running on localhost to obtain the server IP address.
inst | instance handle |
port | server port to use in combination with IP from DS |
void nt::StartLocal | ( | NT_Inst | inst | ) |
Starts local-only operation.
Prevents calls to StartServer or StartClient from taking effect. Has no effect if StartServer or StartClient has already been called.
void nt::StartServer | ( | NT_Inst | inst, |
std::string_view | persist_filename, | ||
const char * | listen_address, | ||
unsigned int | port3, | ||
unsigned int | port4 | ||
) |
Starts a server using the specified filename, listening address, and port.
inst | instance handle |
persist_filename | the name of the persist file to use (UTF-8 string, null terminated) |
listen_address | the address to listen on, or null to listen on any address. (UTF-8 string, null terminated) |
port3 | port to communicate over (NT3) |
port4 | port to communicate over (NT4) |
void nt::StopClient | ( | NT_Inst | inst | ) |
Stops the client if it is running.
inst | instance handle |
void nt::StopDSClient | ( | NT_Inst | inst | ) |
Stops requesting server address from Driver Station.
inst | instance handle |
void nt::StopLocal | ( | NT_Inst | inst | ) |
Stops local-only operation.
StartServer or StartClient can be called after this call to start a server or client.
void nt::StopServer | ( | NT_Inst | inst | ) |
Stops the server if it is running.
inst | instance handle |