WPILibC++ 2023.4.3
frc2::Button Member List

This is the complete list of members for frc2::Button, including all inherited members.

Button(std::function< bool()> isPressed)frc2::Buttonexplicit
Button()=defaultfrc2::Button
CancelWhenActive(Command *command)frc2::Trigger
CancelWhenPressed(Command *command)frc2::Button
Debounce(units::second_t debounceTime, frc::Debouncer::DebounceType type=frc::Debouncer::DebounceType::kRising)frc2::Trigger
OnFalse(Command *command)frc2::Trigger
OnFalse(CommandPtr &&command)frc2::Trigger
OnTrue(Command *command)frc2::Trigger
OnTrue(CommandPtr &&command)frc2::Trigger
operator!()frc2::Triggerinline
operator&&(std::function< bool()> rhs)frc2::Triggerinline
operator&&(Trigger rhs)frc2::Triggerinline
operator||(std::function< bool()> rhs)frc2::Triggerinline
operator||(Trigger rhs)frc2::Triggerinline
ToggleOnFalse(Command *command)frc2::Trigger
ToggleOnFalse(CommandPtr &&command)frc2::Trigger
ToggleOnTrue(Command *command)frc2::Trigger
ToggleOnTrue(CommandPtr &&command)frc2::Trigger
ToggleWhenActive(Command *command)frc2::Trigger
ToggleWhenActive(T &&command)frc2::Triggerinline
ToggleWhenPressed(Command *command)frc2::Button
ToggleWhenPressed(T &&command)frc2::Buttoninline
Trigger(std::function< bool()> condition)frc2::Triggerinlineexplicit
Trigger(frc::EventLoop *loop, std::function< bool()> condition)frc2::Triggerinline
Trigger()frc2::Triggerinline
Trigger(const Trigger &other)frc2::Trigger
WhenActive(Command *command)frc2::Trigger
WhenActive(T &&command)frc2::Triggerinline
WhenActive(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhenActive(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Trigger
WhenHeld(Command *command)frc2::Button
WhenHeld(T &&command)frc2::Buttoninline
WhenInactive(Command *command)frc2::Trigger
WhenInactive(T &&command)frc2::Triggerinline
WhenInactive(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhenInactive(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Trigger
WhenPressed(Command *command)frc2::Button
WhenPressed(T &&command)frc2::Buttoninline
WhenPressed(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhenPressed(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Button
WhenReleased(Command *command)frc2::Button
WhenReleased(T &&command)frc2::Buttoninline
WhenReleased(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhenReleased(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Button
WhileActiveContinous(Command *command)frc2::Trigger
WhileActiveContinous(T &&command)frc2::Triggerinline
WhileActiveContinous(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Trigger
WhileActiveContinous(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Trigger
WhileActiveOnce(Command *command)frc2::Trigger
WhileActiveOnce(T &&command)frc2::Triggerinline
WhileFalse(Command *command)frc2::Trigger
WhileFalse(CommandPtr &&command)frc2::Trigger
WhileHeld(Command *command)frc2::Button
WhileHeld(T &&command)frc2::Buttoninline
WhileHeld(std::function< void()> toRun, std::initializer_list< Subsystem * > requirements)frc2::Button
WhileHeld(std::function< void()> toRun, std::span< Subsystem *const > requirements={})frc2::Button
WhileTrue(Command *command)frc2::Trigger
WhileTrue(CommandPtr &&command)frc2::Trigger