WPILibC++
unspecified
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Functions | |
void | NT_SetNetworkIdentity (NT_Inst inst, const char *name, size_t name_len) |
Set the network identity of this node. More... | |
unsigned int | NT_GetNetworkMode (NT_Inst inst) |
Get the current network mode. More... | |
void | NT_StartServer (NT_Inst inst, const char *persist_filename, const char *listen_address, unsigned int port) |
Starts a server using the specified filename, listening address, and port. More... | |
void | NT_StopServer (NT_Inst inst) |
Stops the server if it is running. More... | |
void | NT_StartClientNone (NT_Inst inst) |
Starts a client. More... | |
void | NT_StartClient (NT_Inst inst, const char *server_name, unsigned int port) |
Starts a client using the specified server and port. More... | |
void | NT_StartClientMulti (NT_Inst inst, size_t count, const char **server_names, const unsigned int *ports) |
Starts a client using the specified (server, port) combinations. More... | |
void | NT_StartClientTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Starts a client using commonly known robot addresses for the specified team. More... | |
void | NT_StopClient (NT_Inst inst) |
Stops the client if it is running. More... | |
void | NT_SetServer (NT_Inst inst, const char *server_name, unsigned int port) |
Sets server address and port for client (without restarting client). More... | |
void | NT_SetServerMulti (NT_Inst inst, size_t count, const char **server_names, const unsigned int *ports) |
Sets server addresses for client (without restarting client). More... | |
void | NT_SetServerTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Sets server addresses and port for client (without restarting client). More... | |
void | NT_StartDSClient (NT_Inst inst, unsigned int port) |
Starts requesting server address from Driver Station. More... | |
void | NT_StopDSClient (NT_Inst inst) |
Stops requesting server address from Driver Station. More... | |
void | NT_SetUpdateRate (NT_Inst inst, double interval) |
Set the periodic update rate. More... | |
void | NT_Flush (NT_Inst inst) |
Flush Entries. More... | |
struct NT_ConnectionInfo * | NT_GetConnections (NT_Inst inst, size_t *count) |
Get information on the currently established network connections. More... | |
NT_Bool | NT_IsConnected (NT_Inst inst) |
Return whether or not the instance is connected to another node. More... | |
void | nt::SetNetworkIdentity (StringRef name) |
Set the network identity of this node. More... | |
void | nt::SetNetworkIdentity (NT_Inst inst, const Twine &name) |
unsigned int | nt::GetNetworkMode () |
Get the current network mode. More... | |
unsigned int | nt::GetNetworkMode (NT_Inst inst) |
Get the current network mode. More... | |
void | nt::StartServer (StringRef persist_filename, const char *listen_address, unsigned int port) |
Starts a server using the specified filename, listening address, and port. More... | |
void | nt::StartServer (NT_Inst inst, const Twine &persist_filename, const char *listen_address, unsigned int port) |
void | nt::StopServer () |
Stops the server if it is running. | |
void | nt::StopServer (NT_Inst inst) |
Stops the server if it is running. More... | |
void | nt::StartClient () |
Starts a client. More... | |
void | nt::StartClient (const char *server_name, unsigned int port) |
Starts a client using the specified server and port. More... | |
void | nt::StartClient (ArrayRef< std::pair< StringRef, unsigned int >> servers) |
Starts a client using the specified (server, port) combinations. More... | |
void | nt::StartClient (NT_Inst inst) |
Starts a client. More... | |
void | nt::StartClient (NT_Inst inst, const char *server_name, unsigned int port) |
void | nt::StartClient (NT_Inst inst, ArrayRef< std::pair< StringRef, unsigned int >> servers) |
void | nt::StartClientTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Starts a client using commonly known robot addresses for the specified team. More... | |
void | nt::StopClient () |
Stops the client if it is running. | |
void | nt::StopClient (NT_Inst inst) |
Stops the client if it is running. More... | |
void | nt::SetServer (const char *server_name, unsigned int port) |
Sets server address and port for client (without restarting client). More... | |
void | nt::SetServer (ArrayRef< std::pair< StringRef, unsigned int >> servers) |
Sets server addresses for client (without restarting client). More... | |
void | nt::SetServer (NT_Inst inst, const char *server_name, unsigned int port) |
void | nt::SetServer (NT_Inst inst, ArrayRef< std::pair< StringRef, unsigned int >> servers) |
void | nt::SetServerTeam (NT_Inst inst, unsigned int team, unsigned int port) |
Sets server addresses and port for client (without restarting client). More... | |
void | nt::StartDSClient (unsigned int port) |
Starts requesting server address from Driver Station. More... | |
void | nt::StartDSClient (NT_Inst inst, unsigned int port) |
void | nt::StopDSClient () |
Stops requesting server address from Driver Station. More... | |
void | nt::StopDSClient (NT_Inst inst) |
Stops requesting server address from Driver Station. More... | |
void | nt::StopRpcServer () |
Stops the RPC server if it is running. More... | |
void | nt::SetUpdateRate (double interval) |
Set the periodic update rate. More... | |
void | nt::SetUpdateRate (NT_Inst inst, double interval) |
void | nt::Flush () |
Flush Entries. More... | |
void | nt::Flush (NT_Inst inst) |
Flush Entries. More... | |
std::vector< ConnectionInfo > | nt::GetConnections () |
Get information on the currently established network connections. More... | |
std::vector< ConnectionInfo > | nt::GetConnections (NT_Inst inst) |
Get information on the currently established network connections. More... | |
bool | nt::IsConnected (NT_Inst inst) |
Return whether or not the instance is connected to another node. More... | |
void | nt::NetworkTableInstance::SetNetworkIdentity (const Twine &name) |
Set the network identity of this node. More... | |
unsigned int | nt::NetworkTableInstance::GetNetworkMode () const |
Get the current network mode. More... | |
void | nt::NetworkTableInstance::StartServer (const Twine &persist_filename="networktables.ini", const char *listen_address="", unsigned int port=kDefaultPort) |
Starts a server using the specified filename, listening address, and port. More... | |
void | nt::NetworkTableInstance::StopServer () |
Stops the server if it is running. | |
void | nt::NetworkTableInstance::StartClient () |
Starts a client. More... | |
void | nt::NetworkTableInstance::StartClient (const char *server_name, unsigned int port=kDefaultPort) |
Starts a client using the specified server and port. More... | |
void | nt::NetworkTableInstance::StartClient (ArrayRef< std::pair< StringRef, unsigned int >> servers) |
Starts a client using the specified (server, port) combinations. More... | |
void | nt::NetworkTableInstance::StartClient (ArrayRef< StringRef > servers, unsigned int port=kDefaultPort) |
Starts a client using the specified servers and port. More... | |
void | nt::NetworkTableInstance::StartClientTeam (unsigned int team, unsigned int port=kDefaultPort) |
Starts a client using commonly known robot addresses for the specified team. More... | |
void | nt::NetworkTableInstance::StopClient () |
Stops the client if it is running. | |
void | nt::NetworkTableInstance::SetServer (const char *server_name, unsigned int port=kDefaultPort) |
Sets server address and port for client (without restarting client). More... | |
void | nt::NetworkTableInstance::SetServer (ArrayRef< std::pair< StringRef, unsigned int >> servers) |
Sets server addresses and ports for client (without restarting client). More... | |
void | nt::NetworkTableInstance::SetServer (ArrayRef< StringRef > servers, unsigned int port=kDefaultPort) |
Sets server addresses and port for client (without restarting client). More... | |
void | nt::NetworkTableInstance::SetServerTeam (unsigned int team, unsigned int port=kDefaultPort) |
Sets server addresses and port for client (without restarting client). More... | |
void | nt::NetworkTableInstance::StartDSClient (unsigned int port=kDefaultPort) |
Starts requesting server address from Driver Station. More... | |
void | nt::NetworkTableInstance::StopDSClient () |
Stops requesting server address from Driver Station. | |
void | nt::NetworkTableInstance::SetUpdateRate (double interval) |
Set the periodic update rate. More... | |
void | nt::NetworkTableInstance::Flush () const |
Flushes all updated values immediately to the network. More... | |
std::vector< ConnectionInfo > | nt::NetworkTableInstance::GetConnections () const |
Get information on the currently established network connections. More... | |
bool | nt::NetworkTableInstance::IsConnected () const |
Return whether or not the instance is connected to another node. More... | |
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inline |
Flushes all updated values immediately to the network.
void nt::Flush | ( | ) |
Flush Entries.
Forces an immediate flush of all local entry changes to network. Normally this is done on a regularly scheduled interval (see SetUpdateRate()).
Note: flushes are rate limited to avoid excessive network traffic. If the time between calls is too short, the flush will occur after the minimum time elapses (rather than immediately).
void nt::Flush | ( | NT_Inst | inst | ) |
Flush Entries.
Forces an immediate flush of all local entry changes to network. Normally this is done on a regularly scheduled interval (see SetUpdateRate()).
Note: flushes are rate limited to avoid excessive network traffic. If the time between calls is too short, the flush will occur after the minimum time elapses (rather than immediately).
inst | instance handle |
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inline |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
std::vector< ConnectionInfo > nt::GetConnections | ( | ) |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
std::vector< ConnectionInfo > nt::GetConnections | ( | NT_Inst | inst | ) |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
inst | instance handle |
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inline |
Get the current network mode.
unsigned int nt::GetNetworkMode | ( | ) |
Get the current network mode.
unsigned int nt::GetNetworkMode | ( | NT_Inst | inst | ) |
Get the current network mode.
inst | instance handle |
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inline |
Return whether or not the instance is connected to another node.
bool nt::IsConnected | ( | NT_Inst | inst | ) |
Return whether or not the instance is connected to another node.
inst | instance handle |
void NT_Flush | ( | NT_Inst | inst | ) |
Flush Entries.
Forces an immediate flush of all local entry changes to network. Normally this is done on a regularly scheduled interval (see NT_SetUpdateRate()).
Note: flushes are rate limited to avoid excessive network traffic. If the time between calls is too short, the flush will occur after the minimum time elapses (rather than immediately).
inst | instance handle |
struct NT_ConnectionInfo* NT_GetConnections | ( | NT_Inst | inst, |
size_t * | count | ||
) |
Get information on the currently established network connections.
If operating as a client, this will return either zero or one values.
inst | instance handle |
count | returns the number of elements in the array |
It is the caller's responsibility to free the array. The NT_DisposeConnectionInfoArray function is useful for this purpose.
unsigned int NT_GetNetworkMode | ( | NT_Inst | inst | ) |
Get the current network mode.
inst | instance handle |
NT_Bool NT_IsConnected | ( | NT_Inst | inst | ) |
Return whether or not the instance is connected to another node.
inst | instance handle |
void NT_SetNetworkIdentity | ( | NT_Inst | inst, |
const char * | name, | ||
size_t | name_len | ||
) |
Set the network identity of this node.
This is the name used during the initial connection handshake, and is visible through NT_ConnectionInfo on the remote node.
inst | instance handle |
name | identity to advertise |
name_len | length of name in bytes |
void NT_SetServer | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
Sets server address and port for client (without restarting client).
inst | instance handle |
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void NT_SetServerMulti | ( | NT_Inst | inst, |
size_t | count, | ||
const char ** | server_names, | ||
const unsigned int * | ports | ||
) |
Sets server addresses for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
inst | instance handle |
count | length of the server_names and ports arrays |
server_names | array of server names (each a UTF-8 string, null terminated) |
ports | array of ports to communicate over (one for each server) |
void NT_SetServerTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Sets server addresses and port for client (without restarting client).
Connects using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
void NT_SetUpdateRate | ( | NT_Inst | inst, |
double | interval | ||
) |
Set the periodic update rate.
Sets how frequently updates are sent to other nodes over the network.
inst | instance handle |
interval | update interval in seconds (range 0.01 to 1.0) |
void NT_StartClient | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
Starts a client using the specified server and port.
inst | instance handle |
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void NT_StartClientMulti | ( | NT_Inst | inst, |
size_t | count, | ||
const char ** | server_names, | ||
const unsigned int * | ports | ||
) |
Starts a client using the specified (server, port) combinations.
The client will attempt to connect to each server in round robin fashion.
inst | instance handle |
count | length of the server_names and ports arrays |
server_names | array of server names (each a UTF-8 string, null terminated) |
ports | array of ports to communicate over (one for each server) |
void NT_StartClientNone | ( | NT_Inst | inst | ) |
Starts a client.
Use NT_SetServer to set the server name and port.
inst | instance handle |
void NT_StartClientTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Starts a client using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
void NT_StartDSClient | ( | NT_Inst | inst, |
unsigned int | port | ||
) |
Starts requesting server address from Driver Station.
This connects to the Driver Station running on localhost to obtain the server IP address.
inst | instance handle |
port | server port to use in combination with IP from DS |
void NT_StartServer | ( | NT_Inst | inst, |
const char * | persist_filename, | ||
const char * | listen_address, | ||
unsigned int | port | ||
) |
Starts a server using the specified filename, listening address, and port.
inst | instance handle |
persist_filename | the name of the persist file to use (UTF-8 string, null terminated) |
listen_address | the address to listen on, or null to listen on any address. (UTF-8 string, null terminated) |
port | port to communicate over. |
void NT_StopClient | ( | NT_Inst | inst | ) |
Stops the client if it is running.
inst | instance handle |
void NT_StopDSClient | ( | NT_Inst | inst | ) |
Stops requesting server address from Driver Station.
inst | instance handle |
void NT_StopServer | ( | NT_Inst | inst | ) |
Stops the server if it is running.
inst | instance handle |
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inline |
Set the network identity of this node.
This is the name used during the initial connection handshake, and is visible through ConnectionInfo on the remote node.
name | identity to advertise |
void nt::SetNetworkIdentity | ( | StringRef | name | ) |
Set the network identity of this node.
This is the name used during the initial connection handshake, and is visible through ConnectionInfo on the remote node.
name | identity to advertise |
void nt::SetNetworkIdentity | ( | NT_Inst | inst, |
const Twine & | name | ||
) |
inst | instance handle |
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inline |
Sets server address and port for client (without restarting client).
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
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inline |
Sets server addresses and ports for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
servers | array of server name and port pairs |
void NetworkTableInstance::SetServer | ( | ArrayRef< StringRef > | servers, |
unsigned int | port = kDefaultPort |
||
) |
Sets server addresses and port for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
servers | array of server names |
port | port to communicate over |
void nt::SetServer | ( | const char * | server_name, |
unsigned int | port | ||
) |
Sets server address and port for client (without restarting client).
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void nt::SetServer | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
inst | instance handle |
Sets server addresses for client (without restarting client).
The client will attempt to connect to each server in round robin fashion.
servers | array of server name and port pairs |
inst | instance handle |
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inline |
Sets server addresses and port for client (without restarting client).
Connects using commonly known robot addresses for the specified team.
team | team number |
port | port to communicate over |
void nt::SetServerTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Sets server addresses and port for client (without restarting client).
Connects using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
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inline |
Set the periodic update rate.
Sets how frequently updates are sent to other nodes over the network.
interval | update interval in seconds (range 0.01 to 1.0) |
void nt::SetUpdateRate | ( | double | interval | ) |
Set the periodic update rate.
Sets how frequently updates are sent to other nodes over the network.
interval | update interval in seconds (range 0.01 to 1.0) |
void nt::SetUpdateRate | ( | NT_Inst | inst, |
double | interval | ||
) |
inst | instance handle |
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inline |
Starts a client.
Use SetServer to set the server name and port.
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inline |
Starts a client using the specified server and port.
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
|
inline |
Starts a client using the specified (server, port) combinations.
The client will attempt to connect to each server in round robin fashion.
servers | array of server name and port pairs |
void NetworkTableInstance::StartClient | ( | ArrayRef< StringRef > | servers, |
unsigned int | port = kDefaultPort |
||
) |
Starts a client using the specified servers and port.
The client will attempt to connect to each server in round robin fashion.
servers | array of server names |
port | port to communicate over |
void nt::StartClient | ( | ) |
Starts a client.
Use SetServer to set the server name and port.
void nt::StartClient | ( | NT_Inst | inst | ) |
Starts a client.
Use SetServer to set the server name and port.
inst | instance handle |
void nt::StartClient | ( | const char * | server_name, |
unsigned int | port | ||
) |
Starts a client using the specified server and port.
server_name | server name (UTF-8 string, null terminated) |
port | port to communicate over |
void nt::StartClient | ( | NT_Inst | inst, |
const char * | server_name, | ||
unsigned int | port | ||
) |
inst | instance handle |
Starts a client using the specified (server, port) combinations.
The client will attempt to connect to each server in round robin fashion.
servers | array of server name and port pairs |
inst | instance handle |
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inline |
Starts a client using commonly known robot addresses for the specified team.
team | team number |
port | port to communicate over |
void nt::StartClientTeam | ( | NT_Inst | inst, |
unsigned int | team, | ||
unsigned int | port | ||
) |
Starts a client using commonly known robot addresses for the specified team.
inst | instance handle |
team | team number |
port | port to communicate over |
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inline |
Starts requesting server address from Driver Station.
This connects to the Driver Station running on localhost to obtain the server IP address.
port | server port to use in combination with IP from DS |
void nt::StartDSClient | ( | unsigned int | port | ) |
Starts requesting server address from Driver Station.
This connects to the Driver Station running on localhost to obtain the server IP address.
port | server port to use in combination with IP from DS |
void nt::StartDSClient | ( | NT_Inst | inst, |
unsigned int | port | ||
) |
inst | instance handle |
|
inline |
Starts a server using the specified filename, listening address, and port.
persist_filename | the name of the persist file to use (UTF-8 string, null terminated) |
listen_address | the address to listen on, or null to listen on any address (UTF-8 string, null terminated) |
port | port to communicate over |
void nt::StartServer | ( | StringRef | persist_filename, |
const char * | listen_address, | ||
unsigned int | port | ||
) |
Starts a server using the specified filename, listening address, and port.
persist_filename | the name of the persist file to use (UTF-8 string, null terminated) |
listen_address | the address to listen on, or null to listen on any address. (UTF-8 string, null terminated) |
port | port to communicate over. |
void nt::StartServer | ( | NT_Inst | inst, |
const Twine & | persist_filename, | ||
const char * | listen_address, | ||
unsigned int | port | ||
) |
inst | instance handle |
void nt::StopClient | ( | NT_Inst | inst | ) |
Stops the client if it is running.
inst | instance handle |
void nt::StopDSClient | ( | ) |
Stops requesting server address from Driver Station.
void nt::StopDSClient | ( | NT_Inst | inst | ) |
Stops requesting server address from Driver Station.
inst | instance handle |
void nt::StopRpcServer | ( | ) |
Stops the RPC server if it is running.
void nt::StopServer | ( | NT_Inst | inst | ) |
Stops the server if it is running.
inst | instance handle |